Rust PopulationField survey · Rust servers
Observing 55,398 players 11,709 servers 3,239 with someone on 162 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,327habitat unknownfirst seen 13 Oct 2026

Devblog 240-Meshki

Offline 62.84.33.34:28015 checked 15d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,327
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Devblog 240-Meshki rank against other Rust servers?

By player hours over the last seven days, Devblog 240-Meshki places at #15,327, within the top 71% of ranked servers.

How busy is Devblog 240-Meshki?

We have no live count for Devblog 240-Meshki right now. It was last seen 15 days 17 hours ago.

Lists and tags

What do the server tags on Devblog 240-Meshki mean?

What the game's server browser reads from Devblog 240-Meshki is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2279 (Protocol): To join, your game must match protocol 2279; ptrak (Networking): RakNet is the network layer here, as standard for the game; hab366af3 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Devblog 240-Meshki?

Devblog 240-Meshki appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all.

Wipe notes

What does wipe day look like on Devblog 240-Meshki?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Devblog 240-Meshki?

Too few wipes are on record for Devblog 240-Meshki to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 20 hours ago.

Settings

What are the rules and settings on Devblog 240-Meshki?

Nothing in Devblog 240-Meshki's name says how gather works. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Devblog 240-Meshki run?

On Windows, Devblog 240-Meshki runs Rust network protocol 2279. Steam updates your game automatically, but you need the same protocol to join.

Is Devblog 240-Meshki online, and how reliable is it?

Currently offline, Devblog 240-Meshki was last seen 15 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.

Where is Devblog 240-Meshki located?

No region is published by Devblog 240-Meshki. Rust Population does not look up where the machine stands; it shows where the server says it is. 62.84.33.34:28015 is where it lives.

Getting in

How do I join Devblog 240-Meshki?

Either enter client.connect 62.84.33.34:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2279
Protocol To join, your game must match protocol 2279.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Other

hab366af3
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.