Devblog 240-Meshki
Offline 62.84.33.34:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Devblog 240-Meshki rank against other Rust servers?
By player hours over the last seven days, Devblog 240-Meshki places at #15,327, within the top 71% of ranked servers.
How busy is Devblog 240-Meshki?
We have no live count for Devblog 240-Meshki right now. It was last seen 15 days 17 hours ago.
Lists and tags
What do the server tags on Devblog 240-Meshki mean?
What the game's server browser reads from Devblog 240-Meshki is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2279 (Protocol): To join, your game must match protocol 2279; ptrak (Networking): RakNet is the network layer here, as standard for the game; hab366af3 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Devblog 240-Meshki?
Devblog 240-Meshki appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all.
Wipe notes
What does wipe day look like on Devblog 240-Meshki?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Devblog 240-Meshki?
Too few wipes are on record for Devblog 240-Meshki to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 20 hours ago.
Settings
What are the rules and settings on Devblog 240-Meshki?
Nothing in Devblog 240-Meshki's name says how gather works. You will find no published group limit here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Devblog 240-Meshki run?
On Windows, Devblog 240-Meshki runs Rust network protocol 2279. Steam updates your game automatically, but you need the same protocol to join.
Is Devblog 240-Meshki online, and how reliable is it?
Currently offline, Devblog 240-Meshki was last seen 15 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.
Where is Devblog 240-Meshki located?
No region is published by Devblog 240-Meshki. Rust Population does not look up where the machine stands; it shows where the server says it is. 62.84.33.34:28015 is where it lives.
Getting in
How do I join Devblog 240-Meshki?
Either enter client.connect 62.84.33.34:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.