Rust PopulationField survey · Rust servers
Observing 34,117 players 11,596 servers 2,818 with someone on 65 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,425habitat unknownfirst seen 16 Sep 2026

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 2d ago

trio moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:46 UTC7d ago 1 – running 0
Sat 3 Oct, 07:51 UTC24d ago 1 held half 16.9 days 1
Thu 1 Oct, 18:17 UTC FW26d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC28d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC29d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC29d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC33d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC34d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC35d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC36d ago 1 – 1.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does E-SURVIVAL Dev rank against other Rust servers?

By player hours over the last seven days, E-SURVIVAL Dev places at #15,425, within the top 69% of ranked servers. It places #528 among servers of the trio kind.

How busy is E-SURVIVAL Dev?

E-SURVIVAL Dev is offline at this count; we last saw it 2 days 17 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on E-SURVIVAL Dev mean?

What the game's server browser reads from E-SURVIVAL Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts3 (Group limit): Teams can have no more than 3 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include E-SURVIVAL Dev?

These Rust Population lists include E-SURVIVAL Dev: Modded Rust servers, counted and Trio Rust servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on E-SURVIVAL Dev?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on E-SURVIVAL Dev?

No next wipe can be predicted for E-SURVIVAL Dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 20 hours ago the current world was made.

Settings

Which map does E-SURVIVAL Dev run?

A procedural map, generated by the game, is in use on E-SURVIVAL Dev.

What are the rules and settings on E-SURVIVAL Dev?

Nothing in E-SURVIVAL Dev's name says how gather works. A group can hold 3 players at most (trio). This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does E-SURVIVAL Dev run?

Rust network protocol 2635 and build 168909 on Windows is what E-SURVIVAL Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is E-SURVIVAL Dev online, and how reliable is it?

Currently offline, E-SURVIVAL Dev was last seen 2 days 17 hours ago. Over the last 7 full days, 3 of 168 hours were online, or 2%. The first sighting by Rust Population was on 16 September 2026.

Where is E-SURVIVAL Dev located?

No region is published by E-SURVIVAL Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 64.111.93.112:28025.

Getting in

How do I join E-SURVIVAL Dev?

Either enter client.connect 64.111.93.112:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts3
Group limit Teams can have no more than 3 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.