Rust PopulationField survey · Rust servers
Observing 53,611 players 11,695 servers 3,212 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338habitat unknownfirst seen 15 Sep 2026

My Rust server | Powered by AMP

Online 64.24.156.18:28015 checked 11m ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:24 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does My Rust server | Powered by AMP rank against other Rust servers?

Over the past week it ranks #15,338 for player hours, which puts My Rust server | Powered by AMP in the top 69% of all ranked servers.

How busy is My Rust server | Powered by AMP?

The count reads 0 players on My Rust server | Powered by AMP, which has 100 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on My Rust server | Powered by AMP mean?

The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include My Rust server | Powered by AMP?

These Rust Population lists include My Rust server | Powered by AMP: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on My Rust server | Powered by AMP?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on My Rust server | Powered by AMP?

Its rhythm cannot be told yet: too few of My Rust server | Powered by AMP's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 7 hours ago.

Map and rules

Which map does My Rust server | Powered by AMP run?

A procedural map of size 4,500 from seed 6738, generated by the game, is in use on My Rust server | Powered by AMP. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does My Rust server | Powered by AMP run?

On Linux, My Rust server | Powered by AMP runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does My Rust server | Powered by AMP run smoothly?

It ran at 36 server fps on average over the last 48 hours, and never went below 16. The entity count reached 111,803: buildings, deployables and all other objects. Up to 4,245 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is My Rust server | Powered by AMP online, and how reliable is it?

My Rust server | Powered by AMP is up and running at the moment. The uptime it reports suggests a restart roughly 5 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 15 September 2026, Rust Population saw it for the first time.

Where is My Rust server | Powered by AMP located?

Nothing published by My Rust server | Powered by AMP states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 64.24.156.18:28015.

How to join

How do I join My Rust server | Powered by AMP?

Either enter client.connect 64.24.156.18:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.