Four Horsemen | PVE | Monthly | 2X | 10/1
Online NA 64.40.223.6:28018 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Four Horsemen | PVE | Monthly | 2X | 10/1 rank against other Rust servers?
Seven-day player hours put Four Horsemen | PVE | Monthly | 2X | 10/1 at #6,345, or #1,012 in North America, inside the top 29% of all ranked servers.
How busy is Four Horsemen | PVE | Monthly | 2X | 10/1?
Of its 60 slots, Four Horsemen | PVE | Monthly | 2X | 10/1 is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on Four Horsemen | PVE | Monthly | 2X | 10/1 mean?
The game's server browser reads the tags Four Horsemen | PVE | Monthly | 2X | 10/1 publishes: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server has 60 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Four Horsemen | PVE | Monthly | 2X | 10/1?
These Rust Population lists include Four Horsemen | PVE | Monthly | 2X | 10/1: 2x Rust servers: the live count, Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x and it will show up.
Wipe notes
What does wipe day look like on Four Horsemen | PVE | Monthly | 2X | 10/1?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 22 hours into the latest wipe.
What is the wipe schedule on Four Horsemen | PVE | Monthly | 2X | 10/1?
The force wipe is the only wipe Four Horsemen | PVE | Monthly | 2X | 10/1 takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 12 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
The map on Four Horsemen | PVE | Monthly | 2X | 10/1 is procedural, made by the game at size 4,250 from seed 1948548053. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Four Horsemen | PVE | Monthly | 2X | 10/1?
You gather at 2x on Four Horsemen | PVE | Monthly | 2X | 10/1, to judge by the name. Up to 16 players can team together. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | PVE | Monthly | 2X | 10/1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Four Horsemen | PVE | Monthly | 2X | 10/1 run smoothly?
It ran at 54 server fps on average over the last 48 hours, and never went below 3. Up to 110,619 entities were present, counting buildings, deployables and everything else. Up to 3,413 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Four Horsemen | PVE | Monthly | 2X | 10/1 online, and how reliable is it?
Right now, Four Horsemen | PVE | Monthly | 2X | 10/1 is online. The uptime it reports suggests a restart roughly 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Four Horsemen | PVE | Monthly | 2X | 10/1 located?
By its NA tag, Four Horsemen | PVE | Monthly | 2X | 10/1 says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 64.40.223.6:28018.
How to join
How do I join Four Horsemen | PVE | Monthly | 2X | 10/1?
Open the console with F1 in Rust and enter client.connect 64.40.223.6:28018. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/TEdvqP27An.