Rust PopulationField survey · Rust servers
Observing 43,642 players 11,650 servers 2,909 with someone on 103 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 2,146NAfirst seen 13 Sep 2026

Four Horsemen | Dickaroo | PVE | 5X | 10/1

Online NA 64.40.223.6:28020 checked 9m ago

5x monthly wipes moddedoxidepve

Measurements

Players now
2/ 20
= 1 player
10% full
7-day average
2
peak 9
Rank
#2,146
top 10% · #336 in NA
Last wipe
28d ago
monthly schedule
Next wipe
6d 15h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246804:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

9
wipe-day peak
players, last three wipes

Coming wipes

6d 15h
Thu 5 Nov, 19:00 UTC
FW
34d 15h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW28d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Four Horsemen | Dickaroo | PVE | 5X | 10/1 rank against other Rust servers?

Seven-day player hours put Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #2,146, or #336 in North America, inside the top 10% of all ranked servers.

How busy is Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 holds 2 players at the moment, out of 20 slots. Seven days of counting give an average of 2 players and a peak of 9. The busiest hour in the last 48 was 21:00 UTC, when an average of 4 players were on.

Lists and tags

What do the server tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 mean?

The game's server browser reads the tags Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 appears among the Rust Population lists that follow: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Wipe schedule

What does wipe day look like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Across its recent wipes the busiest crowds averaged 9 players. The crowd on the latest wipe peaked 5 hours in.

What is the wipe schedule on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

The force wipe is the only wipe Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?

The map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, made by the game at size 4,250 from seed 129885663. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 advertises a 5x gather rate in its title. A group may hold 16 players at most. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?

On Windows, Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run smoothly?

In the last 48 hours, it averaged 55 server fps, with a low of 22. Entities peaked at 159,500, including buildings, deployables and everything else. The highest memory usage was 4,853 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 online, and how reliable is it?

You will find Four Horsemen | Dickaroo | PVE | 5X | 10/1 online now. The uptime it reports suggests a restart roughly 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Four Horsemen | Dickaroo | PVE | 5X | 10/1 located?

The NA tag is how Four Horsemen | Dickaroo | PVE | 5X | 10/1 places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 64.40.223.6:28020 is where it lives.

Getting in

How do I join Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Open the console with F1 in Rust and enter client.connect 64.40.223.6:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/TEdvqP27An.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players You can join up to 20 slots.
ts16
Group limit You may team with up to 16 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.