Four Horsemen | Dickaroo | PVE | 5X | 10/1
Online NA 64.40.223.6:28020 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW28d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Four Horsemen | Dickaroo | PVE | 5X | 10/1 rank against other Rust servers?
Seven-day player hours put Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #2,146, or #336 in North America, inside the top 10% of all ranked servers.
How busy is Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 holds 2 players at the moment, out of 20 slots. Seven days of counting give an average of 2 players and a peak of 9. The busiest hour in the last 48 was 21:00 UTC, when an average of 4 players were on.
Lists and tags
What do the server tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 mean?
The game's server browser reads the tags Four Horsemen | Dickaroo | PVE | 5X | 10/1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 appears among the Rust Population lists that follow: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Wipe schedule
What does wipe day look like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Across its recent wipes the busiest crowds averaged 9 players. The crowd on the latest wipe peaked 5 hours in.
What is the wipe schedule on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The force wipe is the only wipe Four Horsemen | Dickaroo | PVE | 5X | 10/1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?
The map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, made by the game at size 4,250 from seed 129885663. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 advertises a 5x gather rate in its title. A group may hold 16 players at most. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run?
On Windows, Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Four Horsemen | Dickaroo | PVE | 5X | 10/1 run smoothly?
In the last 48 hours, it averaged 55 server fps, with a low of 22. Entities peaked at 159,500, including buildings, deployables and everything else. The highest memory usage was 4,853 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 online, and how reliable is it?
You will find Four Horsemen | Dickaroo | PVE | 5X | 10/1 online now. The uptime it reports suggests a restart roughly 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Four Horsemen | Dickaroo | PVE | 5X | 10/1 located?
The NA tag is how Four Horsemen | Dickaroo | PVE | 5X | 10/1 places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 64.40.223.6:28020 is where it lives.
Getting in
How do I join Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Open the console with F1 in Rust and enter client.connect 64.40.223.6:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/TEdvqP27An.