Rust PopulationField survey · Rust servers
Observing 60,085 players 11,768 servers 3,517 with someone on 135 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,339habitat unknownfirst seen 19 Oct 2026

Atlas Rust Test 01

Online 64.40.8.137:28015 checked 10m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Atlas Rust Test 01 rank against other Rust servers?

By player hours over the last seven days, Atlas Rust Test 01 places at #15,339, within the top 69% of ranked servers.

How busy is Atlas Rust Test 01?

The count reads 0 players on Atlas Rust Test 01, which has 50 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on Atlas Rust Test 01 mean?

What the game's server browser reads from Atlas Rust Test 01 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Atlas Rust Test 01?

Atlas Rust Test 01 appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on Atlas Rust Test 01?

The record holds too few of Atlas Rust Test 01's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 19 hours ago, that is how long the current world has stood.

Map and rules

Which map does Atlas Rust Test 01 run?

The map on Atlas Rust Test 01 is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Atlas Rust Test 01?

No gather rate appears in the name of Atlas Rust Test 01. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Atlas Rust Test 01 run?

On Linux, Atlas Rust Test 01 runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Does Atlas Rust Test 01 run smoothly?

In the last 48 hours, it averaged 94 server fps, with a low of 84. Up to 120,462 entities were present, counting buildings, deployables and everything else. Up to 4,996 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Atlas Rust Test 01 online, and how reliable is it?

Atlas Rust Test 01 is up and running at the moment. Judging by the uptime it reports, the last restart was about 9 days 17 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 19 October 2026, Rust Population saw it for the first time.

Where is Atlas Rust Test 01 located?

Nothing published by Atlas Rust Test 01 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 64.40.8.137:28015.

Getting in

How do I join Atlas Rust Test 01?

To connect directly, open Rust's console with F1 and type client.connect 64.40.8.137:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://atlastool.shop.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.