Rust PopulationField survey · Rust servers
Observing 63,543 players 11,789 servers 3,532 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,339us1first seen 13 Sep 2026

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 12m ago

weekly wipes moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
48d ago
weekly schedule
Next wipe
22h
Thu 29 Oct, 20:32 UTC
Obs. 1 · sightings

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 22h. Weekly: 7 days after its last wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?

By player hours over the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN places at #15,339, within the top 69% of ranked servers.

How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?

These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts100 (Group limit): You may team with up to 100 players; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): Game build: 163493; ptrak (Networking): The standard network layer, RakNet, is in use; $rus1 (Region code): The code for this server's region is us1; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The theprojectlazarus.com hostname that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes is shared with 2 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

On Rust Population, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Wipe notes

What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. On Thursday 29 October at 20:32 UTC its next wipe is due. 48 days 1 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses a map the game generates, procedural, at size 3,500 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Mods / FPS+ / 4 Max.

What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Nothing in PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's name says how gather works. A group may hold 100 players at most. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?

Rust network protocol 2633 and build 163493 on Linux is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?

The last 48 hours saw an average of 40 server fps, with 38 as the lowest. Entities peaked at 87,124, including buildings, deployables and everything else. Memory use peaked at 2,790 MB. Players feel lag when fps is low and the entity count climbs.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?

You will find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online now. The uptime it reports suggests a restart roughly 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?

The region code is us1, and PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 64.40.8.156:23014.

How to join

How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

To connect directly, open Rust's console with F1 and type client.connect 64.40.8.156:23014; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players You can join up to 50 slots.
ts100
Group limit You may team with up to 100 players.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs163493
Build Game build: 163493.
ptrak
Networking The standard network layer, RakNet, is in use.
$rus1
Region code The code for this server's region is us1.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.