Team Dolny
Online 64.40.8.221:28215 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Team Dolny rank against other Rust servers?
Over the past week it ranks #6,309 for player hours, which puts Team Dolny in the top 28% of all ranked servers.
How busy is Team Dolny?
The count reads 0 players on Team Dolny, which has 2 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 17:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on Team Dolny mean?
What the game's server browser reads from Team Dolny is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Team Dolny?
On Rust Population, Team Dolny is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Team Dolny?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 16 hours into the latest wipe.
What is the wipe schedule on Team Dolny?
The force wipe is the only wipe Team Dolny takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 17 hours ago the current world was made.
Map and rules
Which map does Team Dolny run?
Team Dolny uses a map the game generates, procedural, at size 4,500 with seed 706327830. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Team Dolny?
No gather rate appears in the name of Team Dolny. The group limit is 8 players, which is the default. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Team Dolny run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Team Dolny. Steam updates your game automatically, but you need the same protocol to join.
Does Team Dolny run smoothly?
In the last 48 hours, it averaged 7 server fps, with a low of 5. The entity count reached 136,314: buildings, deployables and all other objects. Up to 6,794 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Team Dolny online, and how reliable is it?
Right now, Team Dolny is online. The uptime it reports suggests a restart roughly 18 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Team Dolny located?
Nothing published by Team Dolny states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 64.40.8.221:28215.
How to join
How do I join Team Dolny?
Either enter client.connect 64.40.8.221:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.