Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 0 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,897habitat unknownfirst seen 13 Sep 2026

Teddys Aimtrain Beta

Offline 64.40.8.245:34015 checked 6d ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
1
peak 3
Rank
#10,897
top 49%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:55 UTC13d ago 2 – running 1
Wed 14 Oct, 02:47 UTC14d ago 4 – 1 days 1
Sun 11 Oct, 21:04 UTC16d ago 4 held half 2.2 days 2
Thu 1 Oct, 23:09 UTC FW26d ago 2 held half 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Teddys Aimtrain Beta rank against other Rust servers?

By player hours over the last seven days, Teddys Aimtrain Beta places at #10,897, within the top 49% of ranked servers.

How busy is Teddys Aimtrain Beta?

At this count Teddys Aimtrain Beta is offline, with its last sighting 6 days 22 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 3.

Tags

What do the server tags on Teddys Aimtrain Beta mean?

What the game's server browser reads from Teddys Aimtrain Beta is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Teddys Aimtrain Beta?

These Rust Population lists include Teddys Aimtrain Beta: Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Teddys Aimtrain Beta?

The busiest point of its recent wipes averaged 3 players. Peak came 14 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Teddys Aimtrain Beta?

Irregular times are when Teddys Aimtrain Beta wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 18 hours ago.

Map and rules

Which map does Teddys Aimtrain Beta run?

The map on Teddys Aimtrain Beta is procedural, made by the game at size 4,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on Teddys Aimtrain Beta?

Nothing in Teddys Aimtrain Beta's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Teddys Aimtrain Beta run?

Rust network protocol 2634 and build 167781 on Linux is what Teddys Aimtrain Beta uses. The protocol must match for you to join, and Steam updates it for you.

Is Teddys Aimtrain Beta online, and how reliable is it?

We last saw Teddys Aimtrain Beta 6 days 22 hours ago, and it is offline now. It was up 13% of the time over the last 7 full days, 22 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Teddys Aimtrain Beta located?

Nothing published by Teddys Aimtrain Beta states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 64.40.8.245:34015.

Getting in

How do I join Teddys Aimtrain Beta?

Open the console with F1 in Rust and enter client.connect 64.40.8.245:34015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.