Rust PopulationField survey · Rust servers
Observing 83,714 players 11,847 servers 3,952 with someone on 169 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,212NAfirst seen 13 Sep 2026

Atlas - 2x Monthly Development

Online NA 64.40.8.251:28040 checked 8m ago

2x monthly wipes vanillamoddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#5,212
top 24% · #893 in NA
Last wipe
4d ago
monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

3 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

8d 22h
Thu 5 Nov, 19:00 UTC
FW
36d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:28 UTC4d ago 2 – running 0
Mon 19 Oct, 14:58 UTC8d ago 2 halved by day 3 4 days 1
Sun 18 Oct, 18:15 UTC9d ago 1 – 0.9 days 1
Thu 15 Oct, 15:58 UTC12d ago 1 halved by day 1 3.1 days 0
Tue 6 Oct, 06:42 UTC21d ago 0 – 9.4 days 0
Sun 4 Oct, 17:22 UTC23d ago 1 – 1.6 days 0
Thu 1 Oct, 17:49 UTC FW26d ago 1 halved by day 2 3 days 0
Sat 26 Sep, 01:13 UTC31d ago 0 – 5.7 days 0
Thu 24 Sep, 18:53 UTC33d ago 0 – 1.3 days 0
Tue 22 Sep, 05:25 UTC35d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Atlas - 2x Monthly Development rank against other Rust servers?

Atlas - 2x Monthly Development ranks #5,212 on seven-day player hours, #893 in North America, and sits in the top 24% of all ranked servers.

How busy is Atlas - 2x Monthly Development?

The count for Atlas - 2x Monthly Development stands at 0 players right now. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 07:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Atlas - 2x Monthly Development mean?

These are the tags Atlas - 2x Monthly Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Atlas - 2x Monthly Development?

These Rust Population lists include Atlas - 2x Monthly Development: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Wipe notes

What does wipe day look like on Atlas - 2x Monthly Development?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Atlas - 2x Monthly Development?

Once a month Atlas - 2x Monthly Development wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 4 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

What are the rules and settings on Atlas - 2x Monthly Development?

The name says it: gathering is multiplied 2x on Atlas - 2x Monthly Development. Up to 16 players can team together. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Atlas - 2x Monthly Development run?

On Linux, Atlas - 2x Monthly Development runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Is Atlas - 2x Monthly Development online, and how reliable is it?

Right now, Atlas - 2x Monthly Development is online. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Atlas - 2x Monthly Development located?

With its NA tag, Atlas - 2x Monthly Development places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.8.251:28040.

How to join

How do I join Atlas - 2x Monthly Development?

Either enter client.connect 64.40.8.251:28040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players The server has 0 slots.
ts16
Group limit You may team with up to 16 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.