Rust PopulationField survey · Rust servers
Observing 63,224 players 11,690 servers 3,459 with someone on 120 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 7,388uk1first seen 13 Sep 2026

Atlas - 10x Development

Online EU · uk1 64.40.8.251:29020 checked 10m ago

10x weekly wipes moddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#7,388
top 33% · #2028 in EU
Last wipe
10d ago
weekly schedule
Next wipe
3d 23h
Sun 1 Nov, 10:31 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 10:31 UTC, in 3d 23h. Its weekly schedule tag · low confidence

10.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

3d 23h
Sun 1 Nov, 10:31 UTC
8d 7h
Thu 5 Nov, 19:00 UTC
FW
10d 23h
Sun 8 Nov, 10:31 UTC
17d 23h
Sun 15 Nov, 10:31 UTC
24d 23h
Sun 22 Nov, 10:31 UTC
31d 23h
Sun 29 Nov, 10:31 UTC
36d 7h
Thu 3 Dec, 19:00 UTC
FW
38d 23h
Sun 6 Dec, 10:31 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:31 UTC10d ago 6 – running 0
Fri 2 Oct, 15:34 UTC25d ago 3 halved by day 3 15.8 days 0
Sun 27 Sep, 22:34 UTC30d ago 1 halved by day 1 4.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Atlas - 10x Development rank against other Rust servers?

On player hours over the last seven days Atlas - 10x Development is #7,388, #2,028 in Europe, placing it in the top 33% of ranked servers.

How busy is Atlas - 10x Development?

You'll find 0 players on Atlas - 10x Development at the moment. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 20:00 UTC stands out: it averaged 0 players.

Tags

What do the server tags on Atlas - 10x Development mean?

The game's server browser reads the tags Atlas - 10x Development publishes: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ruk1 (Region code): You will find uk1 as the region code; ^w (Weekly): Wipes happen every week; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Atlas - 10x Development?

Atlas - 10x Development appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Wipe schedule

What does wipe day look like on Atlas - 10x Development?

Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 6 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Atlas - 10x Development?

The prediction follows its tag, since too few of Atlas - 10x Development's wipes are on record to confirm the schedule. On Sunday 1 November at 10:31 UTC its next wipe is due. The world it runs now dates from 10 days ago. Its tags carry a wipe schedule of one wipe a week.

Map and rules

What are the rules and settings on Atlas - 10x Development?

You gather at 10x on Atlas - 10x Development, to judge by the name. Up to 20 players can team together. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Atlas - 10x Development run?

On Linux, Atlas - 10x Development runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Is Atlas - 10x Development online, and how reliable is it?

Right now, Atlas - 10x Development is online. Over the last 7 full days, 157 of 168 hours were online, or 93%. On 13 September 2026, Rust Population saw it for the first time.

Where is Atlas - 10x Development located?

Atlas - 10x Development lists Europe and the EU tag for it, with uk1 as its region code. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 64.40.8.251:29020.

Getting in

How do I join Atlas - 10x Development?

To connect directly, open Rust's console with F1 and type client.connect 64.40.8.251:29020; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,^w,EU,gmvanilla,cs168909,ts20,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts20
Group limit The team limit is 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$ruk1
Region code You will find uk1 as the region code.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.