Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 18 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,528EUfirst seen 13 Sep 2026

Atlas - 2x Quad Development

Offline EU 64.40.8.251:28050 checked 9d ago

2x quad monthly wipes vanillamoddedoxide

Measurements

Players now
1/ ?
= 1 player
7-day average
0
peak –
Rank
#14,528
top 66% · #2496 in EU
Last wipe
10d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

17 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 23h
Thu 5 Nov, 19:00 UTC
FW
35d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:35 UTC10d ago 1 – running 0
Thu 1 Oct, 17:52 UTC FW27d ago 0 – 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Atlas - 2x Quad Development rank against other Rust servers?

Atlas - 2x Quad Development ranks #14,528 on seven-day player hours, #2,496 in Europe, and sits in the top 66% of all ranked servers. It places #605 among servers of the quad kind.

How busy is Atlas - 2x Quad Development?

At this count Atlas - 2x Quad Development is offline, with its last sighting 9 days 23 hours ago.

Tags

What do the server tags on Atlas - 2x Quad Development mean?

What the game's server browser reads from Atlas - 2x Quad Development is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Atlas - 2x Quad Development?

These Rust Population lists include Atlas - 2x Quad Development: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Wipe schedule

What does wipe day look like on Atlas - 2x Quad Development?

The busiest point of its recent wipes averaged 0 players. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Atlas - 2x Quad Development?

Once a month Atlas - 2x Quad Development wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 10 days 1 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Map and rules

Which map does Atlas - 2x Quad Development run?

A procedural map of size 5,000 from seed 564519773, generated by the game, is in use on Atlas - 2x Quad Development. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is discord.gg/atlasrust.

What are the rules and settings on Atlas - 2x Quad Development?

You gather at 2x on Atlas - 2x Quad Development, to judge by the name. The cap on groups is 4 players (quad). This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Atlas - 2x Quad Development run?

On Linux, Atlas - 2x Quad Development runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Is Atlas - 2x Quad Development online, and how reliable is it?

Offline at the moment, Atlas - 2x Quad Development was last seen 9 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is Atlas - 2x Quad Development located?

With its EU tag, Atlas - 2x Quad Development places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 64.40.8.251:28050 is where it lives.

How to join

How do I join Atlas - 2x Quad Development?

Open the console with F1 in Rust and enter client.connect 64.40.8.251:28050. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://store.atlasrust.com/store/.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts4,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players You can join up to 0 slots.
ts4
Group limit Teams can have no more than 4 players.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.