Atlas - 2x Quad Development
Offline EU 64.40.8.251:28050 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:35 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:52 UTC FW27d ago | 0 | – | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Atlas - 2x Quad Development rank against other Rust servers?
Atlas - 2x Quad Development ranks #14,528 on seven-day player hours, #2,496 in Europe, and sits in the top 66% of all ranked servers. It places #605 among servers of the quad kind.
How busy is Atlas - 2x Quad Development?
At this count Atlas - 2x Quad Development is offline, with its last sighting 9 days 23 hours ago.
Tags
What do the server tags on Atlas - 2x Quad Development mean?
What the game's server browser reads from Atlas - 2x Quad Development is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Atlas - 2x Quad Development?
These Rust Population lists include Atlas - 2x Quad Development: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Wipe schedule
What does wipe day look like on Atlas - 2x Quad Development?
The busiest point of its recent wipes averaged 0 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Atlas - 2x Quad Development?
Once a month Atlas - 2x Quad Development wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 10 days 1 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Atlas - 2x Quad Development run?
A procedural map of size 5,000 from seed 564519773, generated by the game, is in use on Atlas - 2x Quad Development. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is discord.gg/atlasrust.
What are the rules and settings on Atlas - 2x Quad Development?
You gather at 2x on Atlas - 2x Quad Development, to judge by the name. The cap on groups is 4 players (quad). This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Atlas - 2x Quad Development run?
On Linux, Atlas - 2x Quad Development runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Atlas - 2x Quad Development online, and how reliable is it?
Offline at the moment, Atlas - 2x Quad Development was last seen 9 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Atlas - 2x Quad Development located?
With its EU tag, Atlas - 2x Quad Development places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 64.40.8.251:28050 is where it lives.
How to join
How do I join Atlas - 2x Quad Development?
Open the console with F1 in Rust and enter client.connect 64.40.8.251:28050. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://store.atlasrust.com/store/.