Rust PopulationField survey · Rust servers
Observing 51,773 players 11,668 servers 3,164 with someone on 133 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,379habitat unknownfirst seen 21 Sep 2026

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
27d ago
weekly schedule
Next wipe
8h
Thu 29 Oct, 17:50 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 8h. Its weekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

8h
Thu 29 Oct, 17:50 UTC
7d 9h
Thu 5 Nov, 19:00 UTC
FW
14d 8h
Thu 12 Nov, 17:50 UTC
21d 8h
Thu 19 Nov, 17:50 UTC
28d 8h
Thu 26 Nov, 17:50 UTC
35d 9h
Thu 3 Dec, 19:00 UTC
FW
42d 8h
Thu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Atlas - Monthly Development rank against other Rust servers?

Over the past week it ranks #15,379 for player hours, which puts Atlas - Monthly Development in the top 70% of all ranked servers.

How busy is Atlas - Monthly Development?

We have no live count for Atlas - Monthly Development right now. It was last seen 8 days 16 hours ago.

Lists and tags

What do the server tags on Atlas - Monthly Development mean?

The game's server browser reads the tags Atlas - Monthly Development publishes: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Atlas - Monthly Development?

Atlas - Monthly Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.

Wipe schedule

What does wipe day look like on Atlas - Monthly Development?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Atlas - Monthly Development?

The prediction follows its tag, since too few of Atlas - Monthly Development's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 17:50 UTC, the next one. 27 days 15 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Map and rules

What are the rules and settings on Atlas - Monthly Development?

The name tells you nothing about gather rates: Atlas - Monthly Development states none. A group may hold 16 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Atlas - Monthly Development run?

Rust network protocol 2634 and build 167781 on Linux is what Atlas - Monthly Development uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Atlas - Monthly Development online, and how reliable is it?

Currently offline, Atlas - Monthly Development was last seen 8 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 21 September 2026, Rust Population saw it for the first time.

Where is Atlas - Monthly Development located?

No region is published by Atlas - Monthly Development. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.8.251:28130.

Getting in

How do I join Atlas - Monthly Development?

Open the console with F1 in Rust and enter client.connect 64.40.8.251:28130. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts16
Group limit The team limit is 16.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.