Atlas - Monthly Development
Offline 64.40.8.251:28130 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:50 UTC, in 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Atlas - Monthly Development rank against other Rust servers?
Over the past week it ranks #15,379 for player hours, which puts Atlas - Monthly Development in the top 70% of all ranked servers.
How busy is Atlas - Monthly Development?
We have no live count for Atlas - Monthly Development right now. It was last seen 8 days 16 hours ago.
Lists and tags
What do the server tags on Atlas - Monthly Development mean?
The game's server browser reads the tags Atlas - Monthly Development publishes: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Atlas - Monthly Development?
Atlas - Monthly Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe schedule
What does wipe day look like on Atlas - Monthly Development?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Atlas - Monthly Development?
The prediction follows its tag, since too few of Atlas - Monthly Development's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 17:50 UTC, the next one. 27 days 15 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on Atlas - Monthly Development?
The name tells you nothing about gather rates: Atlas - Monthly Development states none. A group may hold 16 players at most. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Atlas - Monthly Development run?
Rust network protocol 2634 and build 167781 on Linux is what Atlas - Monthly Development uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Atlas - Monthly Development online, and how reliable is it?
Currently offline, Atlas - Monthly Development was last seen 8 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 21 September 2026, Rust Population saw it for the first time.
Where is Atlas - Monthly Development located?
No region is published by Atlas - Monthly Development. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.8.251:28130.
Getting in
How do I join Atlas - Monthly Development?
Open the console with F1 in Rust and enter client.connect 64.40.8.251:28130. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.