Rust PopulationField survey · Rust servers
Observing 36,116 players 11,615 servers 2,895 with someone on 67 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,339EUfirst seen 27 Sep 2026

SnowDaddy's Zombie server

Offline EU 65.108.10.160:28035 checked 1d ago

quad monthly wipes moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69% · #2563 in EU
Last wipe
23d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123408:0010:0012:0013:0015:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246808:0010:0012:0013:0015:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

1.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 11h
Thu 5 Nov, 19:00 UTC
FW
35d 11h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:34 UTC23d ago 3 – running 0
Sun 4 Oct, 18:54 UTC24d ago 3 – 0.5 days 0
Fri 2 Oct, 08:33 UTC26d ago 2 held half 2.4 days 2
Thu 1 Oct, 17:55 UTC FW27d ago 2 – 0.6 days 1
Wed 30 Sep, 10:22 UTC28d ago 2 – 1.3 days 1
Mon 28 Sep, 17:12 UTC30d ago 3 – 1.7 days 1
Sun 27 Sep, 11:23 UTC31d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SnowDaddy's Zombie server rank against other Rust servers?

Seven-day player hours put SnowDaddy's Zombie server at #15,339, or #2,563 in Europe, inside the top 69% of all ranked servers. It places #626 among servers of the quad kind.

How busy is SnowDaddy's Zombie server?

At this count SnowDaddy's Zombie server is offline, with its last sighting 37 hours ago. We counted 0 players on average across the past week.

Tags

What do the server tags on SnowDaddy's Zombie server mean?

What the game's server browser reads from SnowDaddy's Zombie server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SnowDaddy's Zombie server?

On Rust Population, SnowDaddy's Zombie server is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on SnowDaddy's Zombie server?

The busiest point of its recent wipes averaged 3 players. 11 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on SnowDaddy's Zombie server?

The force wipe is the only wipe SnowDaddy's Zombie server takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 23 days 23 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.

Map and rules

Which map does SnowDaddy's Zombie server run?

A procedural map of size 1,000 from seed 1337, generated by the game, is in use on SnowDaddy's Zombie server. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on SnowDaddy's Zombie server?

Nothing in SnowDaddy's Zombie server's name says how gather works. The cap on groups is 4 players (quad). This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does SnowDaddy's Zombie server run?

Rust network protocol 2634 and build 167781 on Linux is what SnowDaddy's Zombie server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does SnowDaddy's Zombie server run smoothly?

In the last 48 hours, it averaged 6 server fps, with a low of 5. Entities peaked at 298, including buildings, deployables and everything else. Memory use peaked at 995 MB. What players experience as lag comes from low fps and a rising entity count.

Is SnowDaddy's Zombie server online, and how reliable is it?

Offline at the moment, SnowDaddy's Zombie server was last seen 37 hours ago. About 6 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 138 of 168 hours were online, or 82%. The first sighting by Rust Population was on 27 September 2026.

Where is SnowDaddy's Zombie server located?

With its EU tag, SnowDaddy's Zombie server places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 65.108.10.160:28035.

Getting in

How do I join SnowDaddy's Zombie server?

Either enter client.connect 65.108.10.160:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts4
Group limit The team limit is 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.