Test Server
Online 65.109.111.251:30115 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC7h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Quick answers
Player counts
How does Test Server rank against other Rust servers?
By player hours over the last seven days, Test Server places at #7,271, within the top 33% of ranked servers.
How busy is Test Server?
Of its 20 slots, Test Server is using 0 right now. We counted an average of 0 players in the past week, with 3 at the busiest. The busiest hour in the last 48 was 13:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Test Server mean?
What the game's server browser reads from Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server?
Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe notes
What is the wipe schedule on Test Server?
No wipe schedule is kept here: Test Server builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does Test Server run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on Test Server. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Test Server?
Nothing in Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Test Server. The protocol must match for you to join, and Steam updates it for you.
Does Test Server run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 22,810, including buildings, deployables and everything else. Up to 1,765 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Test Server online, and how reliable is it?
Test Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 1 hours ago. Over the last 7 full days, 155 of 168 hours were online, or 92%. It was first seen by Rust Population on 13 September 2026.
Where is Test Server located?
No region is published by Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 65.109.111.251:30115 is where it lives.
How to join
How do I join Test Server?
Open the console with F1 in Rust and enter client.connect 65.109.111.251:30115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.