Rust PopulationField survey · Rust servers
Observing 104,335 players 11,883 servers 3,951 with someone on 530 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,289EUfirst seen 13 Sep 2026

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 10m ago

weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,289
top 69% · #2533 in EU
Last wipe
13d ago
weekly schedule
Next wipe
12h
Fri 30 Oct, 07:50 UTC
Obs. 1 · sightings

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UTC, in 12h. Every 7 days · medium confidence

6.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 2

Coming wipes

12h
Fri 30 Oct, 07:50 UTC
6d 23h
Thu 5 Nov, 19:00 UTC
FW
7d 12h
Fri 6 Nov, 07:36 UTC
14d 11h
Fri 13 Nov, 07:22 UTC
21d 11h
Fri 20 Nov, 07:08 UTC
28d 11h
Fri 27 Nov, 06:54 UTC
34d 23h
Thu 3 Dec, 19:00 UTC
FW
35d 11h
Fri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC45d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RYZE PROJECT rank against other Rust servers?

RYZE PROJECT ranks #15,289 on seven-day player hours, #2,533 in Europe, and sits in the top 69% of all ranked servers.

How busy is RYZE PROJECT?

Of its 50 slots, RYZE PROJECT is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on RYZE PROJECT mean?

These are the tags RYZE PROJECT publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RYZE PROJECT?

On Rust Population, RYZE PROJECT is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on RYZE PROJECT?

The busiest point of its recent wipes averaged 3 players. Peak came 14 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RYZE PROJECT?

Lately a wipe has come about every 6.8 days on RYZE PROJECT. On Friday 30 October at 07:50 UTC its next wipe is due. The world it runs now dates from 13 days 11 hours ago. A weekly wipe schedule is published in its tags.

Map and rules

Which map does RYZE PROJECT run?

RYZE PROJECT uses a map the game generates, procedural, at size 3,650 with seed 281169553. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on RYZE PROJECT?

The name tells you nothing about gather rates: RYZE PROJECT states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RYZE PROJECT run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RYZE PROJECT. The protocol must match for you to join, and Steam updates it for you.

Does RYZE PROJECT run smoothly?

It ran at 163 server fps on average over the last 48 hours, and never went below 113. Entities peaked at 74,317, including buildings, deployables and everything else. Memory use peaked at 2,889 MB. What players experience as lag comes from low fps and a rising entity count.

Is RYZE PROJECT online, and how reliable is it?

Right now, RYZE PROJECT is online. About 15 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is RYZE PROJECT located?

The EU tag is how RYZE PROJECT places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 65.109.115.184:20820.

Getting in

How do I join RYZE PROJECT?

To connect directly, open Rust's console with F1 and type client.connect 65.109.115.184:20820; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/nbB3pn2X.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.