RYZE PROJECT
Online EU 65.109.115.184:20820 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 07:50 UTC, in 12h. Every 7 days · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC45d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RYZE PROJECT rank against other Rust servers?
RYZE PROJECT ranks #15,289 on seven-day player hours, #2,533 in Europe, and sits in the top 69% of all ranked servers.
How busy is RYZE PROJECT?
Of its 50 slots, RYZE PROJECT is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on RYZE PROJECT mean?
These are the tags RYZE PROJECT publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RYZE PROJECT?
On Rust Population, RYZE PROJECT is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RYZE PROJECT?
The busiest point of its recent wipes averaged 3 players. Peak came 14 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RYZE PROJECT?
Lately a wipe has come about every 6.8 days on RYZE PROJECT. On Friday 30 October at 07:50 UTC its next wipe is due. The world it runs now dates from 13 days 11 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does RYZE PROJECT run?
RYZE PROJECT uses a map the game generates, procedural, at size 3,650 with seed 281169553. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RYZE PROJECT?
The name tells you nothing about gather rates: RYZE PROJECT states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RYZE PROJECT run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RYZE PROJECT. The protocol must match for you to join, and Steam updates it for you.
Does RYZE PROJECT run smoothly?
It ran at 163 server fps on average over the last 48 hours, and never went below 113. Entities peaked at 74,317, including buildings, deployables and everything else. Memory use peaked at 2,889 MB. What players experience as lag comes from low fps and a rising entity count.
Is RYZE PROJECT online, and how reliable is it?
Right now, RYZE PROJECT is online. About 15 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RYZE PROJECT located?
The EU tag is how RYZE PROJECT places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 65.109.115.184:20820.
Getting in
How do I join RYZE PROJECT?
To connect directly, open Rust's console with F1 and type client.connect 65.109.115.184:20820; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/nbB3pn2X.