LoyalFriends
Online 65.109.155.79:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:32 UTC FW27d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LoyalFriends rank against other Rust servers?
The last seven days of player hours place LoyalFriends at #15,341, within the top 69% of all ranked servers.
How busy is LoyalFriends?
Of its 100 slots, LoyalFriends is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on LoyalFriends mean?
The game's server browser reads the tags LoyalFriends publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LoyalFriends?
These Rust Population lists include LoyalFriends: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on LoyalFriends?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on LoyalFriends?
Once a month LoyalFriends wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 8 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does LoyalFriends run?
The map on LoyalFriends is procedural, made by the game at size 4,500 from seed 2147483647. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on LoyalFriends?
Nothing in LoyalFriends's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does LoyalFriends run?
On Linux, LoyalFriends runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does LoyalFriends run smoothly?
The last 48 hours saw an average of 100 server fps, with 68 as the lowest. Up to 124,416 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,038 MB. Players feel lag when fps is low and the entity count climbs.
Is LoyalFriends online, and how reliable is it?
You will find LoyalFriends online now. About 22 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is LoyalFriends located?
Nothing published by LoyalFriends states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 65.109.155.79:28015.
How to join
How do I join LoyalFriends?
Either enter client.connect 65.109.155.79:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://h0lysp4nk.com.