serversizer-lab
Offline 66.206.15.46:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does serversizer-lab rank against other Rust servers?
By player hours over the last seven days, serversizer-lab places at #15,984, within the top 71% of ranked servers.
How busy is serversizer-lab?
At this count serversizer-lab is offline, with its last sighting 22 days 16 hours ago.
Lists and tags
What do the server tags on serversizer-lab mean?
The game's server browser reads the tags serversizer-lab publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include serversizer-lab?
These Rust Population lists include serversizer-lab: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on serversizer-lab?
Its rhythm cannot be told yet: too few of serversizer-lab's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 22 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does serversizer-lab run?
serversizer-lab uses a map the game generates: procedural.
What are the rules and settings on serversizer-lab?
The name tells you nothing about gather rates: serversizer-lab states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does serversizer-lab run?
On Linux, serversizer-lab runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is serversizer-lab online, and how reliable is it?
Offline at the moment, serversizer-lab was last seen 22 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is serversizer-lab located?
No region is published by serversizer-lab. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.206.15.46:28015.
How to join
How do I join serversizer-lab?
To connect directly, open Rust's console with F1 and type client.connect 66.206.15.46:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.