Rust PopulationField survey · Rust servers
Observing 96,005 players 11,867 servers 3,901 with someone on 390 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,002habitat unknownfirst seen 13 Sep 2026

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online 66.235.168.134:28145 checked 12m ago

oxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,002
top 22%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0003:0012:0021:0006:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510019:0003:0012:0021:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC13d ago 3 – running 0
Thu 1 Oct, 18:35 UTC FW27d ago 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC41d ago 3 halved by day 2 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] rank against other Rust servers?

By player hours over the last seven days, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] places at #5,002, within the top 22% of ranked servers.

How busy is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Of its 50 slots, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 05:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] mean?

These are the tags Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The busiest point of its recent wipes averaged 3 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

There is no next wipe to predict: Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 19 hours ago the current world was made.

Settings

Which map does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] run?

The map on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is procedural, made by the game at size 4,250 from seed 1926677385. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Nothing in Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]'s name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] run?

On Windows, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] run smoothly?

The last 48 hours saw an average of 71 server fps, with 51 as the lowest. Entities peaked at 108,470, including buildings, deployables and everything else. Up to 3,562 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] online, and how reliable is it?

You will find Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] online now. About 42 hours ago, it restarted, according to its uptime. Over the last 7 full days, 162 of 168 hours were online, or 96%. It was first seen by Rust Population on 13 September 2026.

Where is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] located?

No region is published by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.235.168.134:28145.

Getting in

How do I join Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

To connect directly, open Rust's console with F1 and type client.connect 66.235.168.134:28145; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/cBFcCEQqu3.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.