Paradise Lost
Offline NA 66.51.96.53:28040 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Paradise Lost rank against other Rust servers?
On player hours over the last seven days Paradise Lost is #15,843, #1,543 in North America, placing it in the top 72% of ranked servers.
How busy is Paradise Lost?
We have no live count for Paradise Lost right now. It was last seen 20 days 21 hours ago.
Tags
What do the server tags on Paradise Lost mean?
What the game's server browser reads from Paradise Lost is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Paradise Lost?
Paradise Lost appears among the Rust Population lists that follow: Community servers, field-listed and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Paradise Lost?
Across its recent wipes the busiest crowds averaged 1 players. 9 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Paradise Lost?
Once a month Paradise Lost wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 21 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Paradise Lost run?
The map on Paradise Lost is procedural, made by the game at size 3,750 from seed 1569780013. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Paradise Lost?
The name tells you nothing about gather rates: Paradise Lost states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Oxide plugins are in use here. Rust's premium status is required to join. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Paradise Lost run?
On Linux, Paradise Lost runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.
Is Paradise Lost online, and how reliable is it?
Offline at the moment, Paradise Lost was last seen 20 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Paradise Lost located?
The NA tag is how Paradise Lost places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.51.96.53:28040 is where it lives.
How to join
How do I join Paradise Lost?
To connect directly, open Rust's console with F1 and type client.connect 66.51.96.53:28040; or press Launch Rust on this page and Steam opens Rust and joins for you. Rust's premium status is required to join.