1111
Online EU 66.51.96.59:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:29 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 20:13 UTC3d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 1111 rank against other Rust servers?
On player hours over the last seven days 1111 is #9,638, #2,230 in Europe, placing it in the top 43% of ranked servers.
How busy is 1111?
1111 holds 0 players at the moment, out of 150 slots. Seven days of counting give an average of 0 players and a peak of 2.
Tags
What do the server tags on 1111 mean?
The game's server browser reads the tags 1111 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 1111?
These Rust Population lists include 1111: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on 1111?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 1111?
1111 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 24 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does 1111 run?
1111 uses a map the game generates, procedural, at size 2,000 with seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 1111?
No gather rate appears in the name of 1111. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does 1111 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 1111. The protocol must match for you to join, and Steam updates it for you.
Does 1111 run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Entities peaked at 15,236, including buildings, deployables and everything else. Up to 1,206 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is 1111 online, and how reliable is it?
Right now, 1111 is online. Judging by the uptime it reports, the last restart was about 22 hours ago. It was up 50% of the time over the last 4 full days, 48 out of 96 hours. The first sighting by Rust Population was on 23 October 2026.
Where is 1111 located?
With its EU tag, 1111 places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.51.96.59:28015.
How to join
How do I join 1111?
To connect directly, open Rust's console with F1 and type client.connect 66.51.96.59:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.