Heralds' Rust Server
Online NA 66.51.96.69:28040 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:07 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Heralds' Rust Server rank against other Rust servers?
Seven-day player hours put Heralds' Rust Server at #15,348, or #1,525 in North America, inside the top 69% of all ranked servers. It places #626 among servers of the quad kind.
How busy is Heralds' Rust Server?
The count reads 0 players on Heralds' Rust Server, which has 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Heralds' Rust Server mean?
The game's server browser reads the tags Heralds' Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Heralds' Rust Server?
Heralds' Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Heralds' Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Heralds' Rust Server?
Once a month Heralds' Rust Server wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 13 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does Heralds' Rust Server run?
The map on Heralds' Rust Server is procedural, made by the game at size 4,000 from seed 303130808. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Heralds' Rust Server?
No gather rate appears in the name of Heralds' Rust Server. A group can hold 4 players at most (quad). You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Heralds' Rust Server run?
On Linux, Heralds' Rust Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Heralds' Rust Server run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. The entity count reached 91,301: buildings, deployables and all other objects. Memory use peaked at 2,672 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Heralds' Rust Server online, and how reliable is it?
You will find Heralds' Rust Server online now. About 12 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Heralds' Rust Server located?
By its NA tag, Heralds' Rust Server says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.51.96.69:28040 is where it lives.
How to join
How do I join Heralds' Rust Server?
Either enter client.connect 66.51.96.69:28040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.