BIGBACKS SERVER
Online EU 66.51.96.75:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:57 UTC1d ago | – | – | running | 1 |
| Wed 23 Sep, 12:48 UTC35d ago | 3 | halved by day 1 | 33.5 days | 0 |
| Sat 19 Sep, 19:09 UTC39d ago | 3 | held half | 3.7 days | 2 |
| Mon 14 Sep, 14:15 UTC44d ago | 3 | halved by day 2 | 5.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BIGBACKS SERVER rank against other Rust servers?
Seven-day player hours put BIGBACKS SERVER at #11,132, or #2,339 in Europe, inside the top 50% of all ranked servers.
How busy is BIGBACKS SERVER?
Of its 50 slots, BIGBACKS SERVER is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 01:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on BIGBACKS SERVER mean?
What the game's server browser reads from BIGBACKS SERVER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include BIGBACKS SERVER?
BIGBACKS SERVER appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on BIGBACKS SERVER?
The busiest point of its recent wipes averaged 3 players. 5 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1.5 when it did not hold.
What is the wipe schedule on BIGBACKS SERVER?
Once a month BIGBACKS SERVER wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 45 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does BIGBACKS SERVER run?
The map on BIGBACKS SERVER is procedural, made by the game at size 2,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on BIGBACKS SERVER?
Nothing in BIGBACKS SERVER's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does BIGBACKS SERVER run?
The setup is Rust network protocol 2635 and build 168909 on Linux for BIGBACKS SERVER. Your game needs the same protocol to join; Steam takes care of updating it.
Does BIGBACKS SERVER run smoothly?
The last 48 hours saw an average of 7 server fps, with 5 as the lowest. Up to 14,794 entities were present, counting buildings, deployables and everything else. Up to 1,090 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is BIGBACKS SERVER online, and how reliable is it?
BIGBACKS SERVER is up and running at the moment. The uptime it reports suggests a restart roughly 38 hours ago. It was up 14% of the time over the last 7 full days, 24 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is BIGBACKS SERVER located?
With its EU tag, BIGBACKS SERVER places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.51.96.75:28015 is where it lives.
Getting in
How do I join BIGBACKS SERVER?
To connect directly, open Rust's console with F1 and type client.connect 66.51.96.75:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.youtube.com/watch?si=I-6E0AKhdGM-5kP-&v=E4WlUXrJgy4&feature=youtu.be.