Deep Sea Sask
Online 66.51.98.56:28045 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Deep Sea Sask rank against other Rust servers?
By player hours over the last seven days, Deep Sea Sask places at #15,338, within the top 69% of ranked servers.
How busy is Deep Sea Sask?
Of its 50 slots, Deep Sea Sask is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Deep Sea Sask mean?
What the game's server browser reads from Deep Sea Sask is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Deep Sea Sask?
Deep Sea Sask appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Deep Sea Sask?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Deep Sea Sask?
Once a month Deep Sea Sask wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 7 days 14 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does Deep Sea Sask run?
The map on Deep Sea Sask is procedural, made by the game at size 3,400 from seed 1410202462. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Deep Sea Sask?
Nothing in Deep Sea Sask's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Deep Sea Sask run?
On Linux, Deep Sea Sask runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does Deep Sea Sask run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. The entity count reached 61,019: buildings, deployables and all other objects. Up to 2,656 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Deep Sea Sask online, and how reliable is it?
Right now, Deep Sea Sask is online. About 6 days 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 1 October 2026.
Where is Deep Sea Sask located?
Nothing published by Deep Sea Sask states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.98.56:28045.
How to join
How do I join Deep Sea Sask?
To connect directly, open Rust's console with F1 and type client.connect 66.51.98.56:28045; or press Launch Rust on this page and Steam opens Rust and joins for you.