foosville
Online 66.51.98.74:28020 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:19 UTC25d ago | 1 | – | running | 0 |
| Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| Fri 18 Sep, 02:53 UTC41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does foosville rank against other Rust servers?
The last seven days of player hours place foosville at #15,338, within the top 69% of all ranked servers.
How busy is foosville?
foosville holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on foosville mean?
What the game's server browser reads from foosville is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include foosville?
These Rust Population lists include foosville: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on foosville?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 2 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 11 when it did not hold.
What is the wipe schedule on foosville?
Once a month foosville wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 25 days 14 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does foosville run?
A procedural map of size 5,000 from seed 511451832, generated by the game, is in use on foosville. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on foosville?
The name tells you nothing about gather rates: foosville states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. Rust's premium status is required to join. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does foosville run?
The setup is Rust network protocol 2634 and build 167781 on Linux for foosville. The protocol must match for you to join, and Steam updates it for you.
Does foosville run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 147,549 entities were present, counting buildings, deployables and everything else. Up to 4,929 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is foosville online, and how reliable is it?
You will find foosville online now. About 6 days 17 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is foosville located?
No region is published by foosville. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.98.74:28020.
Getting in
How do I join foosville?
Open the console with F1 in Rust and enter client.connect 66.51.98.74:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Rust's premium status is required to join.