Rust PopulationField survey · Rust servers
Observing 102,408 players 11,904 servers 3,941 with someone on 403 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,424habitat unknownfirst seen 13 Sep 2026

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 8m ago

2x quad moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,424
top 42%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

By player hours over the last seven days, TURTLE KINGDOM 2X ONE GRID places at #9,424, within the top 42% of ranked servers. It places #480 among servers of the quad kind.

How busy is TURTLE KINGDOM 2X ONE GRID?

The count reads 0 players on TURTLE KINGDOM 2X ONE GRID, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

What the game's server browser reads from TURTLE KINGDOM 2X ONE GRID is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TURTLE KINGDOM 2X ONE GRID?

On Rust Population, TURTLE KINGDOM 2X ONE GRID is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Wipe schedule

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 32 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

Irregular times are when TURTLE KINGDOM 2X ONE GRID wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 23 hours ago.

Map and rules

Which map does TURTLE KINGDOM 2X ONE GRID run?

The map on TURTLE KINGDOM 2X ONE GRID is procedural, made by the game at size 1,650 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

The name says it: gathering is multiplied 2x on TURTLE KINGDOM 2X ONE GRID. A group can hold 4 players at most (quad). survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

On Linux, TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Up to 38,782 entities were present, counting buildings, deployables and everything else. Up to 2,136 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

You will find TURTLE KINGDOM 2X ONE GRID online now. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is TURTLE KINGDOM 2X ONE GRID located?

No region is published by TURTLE KINGDOM 2X ONE GRID. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.51.99.165:28005 is where it lives.

Getting in

How do I join TURTLE KINGDOM 2X ONE GRID?

Open the console with F1 in Rust and enter client.connect 66.51.99.165:28005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://turtle-kingdom.tebex.io/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts4
Group limit You may team with up to 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.