Rust PopulationField survey · Rust servers
Observing 38,590 players 11,700 servers 2,938 with someone on 91 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,790NAfirst seen 13 Sep 2026

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]

Online NA 66.51.99.21:28015 checked 13m ago

10x biweekly wipes moddedoxidepve

Measurements

Players now
3/ 100
= 1 player
3% full
7-day average
3
peak 9
Rank
#1,790
top 8% · #274 in NA
Last wipe
6d ago
biweekly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246803:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

13.9 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 6

Coming wipes

7d 16h
Thu 5 Nov, 19:00 UTC
FW
21d 14h
Thu 19 Nov, 17:06 UTC
35d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:06 UTC6d ago 9 – running 3
Thu 8 Oct, 20:24 UTC20d ago 8 held half 13.9 days 5
Thu 1 Oct, 18:05 UTC FW27d ago 8 held half 7.1 days 2
Thu 17 Sep, 16:34 UTC41d ago 5 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] rank against other Rust servers?

On player hours over the last seven days MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is #1,790, #274 in North America, placing it in the top 8% of ranked servers.

How busy is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The count reads 3 players on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], which has 100 slots. Averaged over seven days, it drew 3 players and reached a peak of 9. Look at the last 48 hours and 16:00 UTC stands out: it averaged 5 players.

Tags

What do the server tags on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] mean?

The game's server browser reads the tags MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Wipe schedule

What does wipe day look like on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The busiest point of its recent wipes averaged 8 players. The crowd on the latest wipe peaked 32 hours in. In 67% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 6 when it did not hold.

What is the wipe schedule on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The prediction follows its tag, since too few of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]'s wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 6 days 9 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] uses a map the game generates, procedural, at size 3,333 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

The name says it: gathering is multiplied 10x on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run?

The setup is Rust network protocol 2635 and build 168909 on Linux for MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Steam updates your game automatically, but you need the same protocol to join.

Does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] run smoothly?

It ran at 83 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 115,593, including buildings, deployables and everything else. The highest memory usage was 5,221 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] online, and how reliable is it?

Right now, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] is online. Judging by the uptime it reports, the last restart was about 33 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] located?

With its NA tag, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.99.21:28015.

How to join

How do I join MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

To connect directly, open Rust's console with F1 and type client.connect 66.51.99.21:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.