Rustmod.cc solo/duo
Online NA 66.51.99.44:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers, top 62% in NA, and #309 of the duo servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rustmod.cc solo/duo rank against other Rust servers?
On player hours over the last seven days Rustmod.cc solo/duo is #7,912, #1,157 in North America, placing it in the top 36% of ranked servers. It places #309 among servers of the duo kind.
How busy is Rustmod.cc solo/duo?
Of its 50 slots, Rustmod.cc solo/duo is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 14:00 UTC, averaging 0 players.
Tags
What do the server tags on Rustmod.cc solo/duo mean?
The game's server browser reads the tags Rustmod.cc solo/duo publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts2 (Group limit): Teams can have no more than 2 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rustmod.cc solo/duo?
Rustmod.cc solo/duo appears among the Rust Population lists that follow: Rust population on duo servers, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Rustmod.cc solo/duo?
The busiest point of its recent wipes averaged 2 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rustmod.cc solo/duo?
The force wipe is the only wipe Rustmod.cc solo/duo takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 11 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Rustmod.cc solo/duo run?
Rustmod.cc solo/duo uses a map the game generates, procedural, at size 3,500 with seed 575110. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rustmod.cc solo/duo?
The name tells you nothing about gather rates: Rustmod.cc solo/duo states none. The cap on groups is 2 players (duo). This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rustmod.cc solo/duo run?
Rust network protocol 2635 and build 168909 on Linux is what Rustmod.cc solo/duo uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rustmod.cc solo/duo run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Entities peaked at 71,514, including buildings, deployables and everything else. Memory use peaked at 3,251 MB. What players experience as lag comes from low fps and a rising entity count.
Is Rustmod.cc solo/duo online, and how reliable is it?
Rustmod.cc solo/duo is up and running at the moment. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is Rustmod.cc solo/duo located?
By its NA tag, Rustmod.cc solo/duo says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.51.99.44:28015 is where it lives.
Getting in
How do I join Rustmod.cc solo/duo?
To connect directly, open Rust's console with F1 and type client.connect 66.51.99.44:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rustmod.cc.