Turtle Island - Raidable Bases - 10x - wiped 9/24
Online 66.51.99.56:28040 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Turtle Island - Raidable Bases - 10x - wiped 9/24 rank against other Rust servers?
By player hours over the last seven days, Turtle Island - Raidable Bases - 10x - wiped 9/24 places at #15,339, within the top 69% of ranked servers.
How busy is Turtle Island - Raidable Bases - 10x - wiped 9/24?
Turtle Island - Raidable Bases - 10x - wiped 9/24 holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on Turtle Island - Raidable Bases - 10x - wiped 9/24 mean?
The game's server browser reads the tags Turtle Island - Raidable Bases - 10x - wiped 9/24 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Turtle Island - Raidable Bases - 10x - wiped 9/24?
On Rust Population, Turtle Island - Raidable Bases - 10x - wiped 9/24 is filed under these lists: 10x Rust servers: where the population is and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Wipe schedule
What is the wipe schedule on Turtle Island - Raidable Bases - 10x - wiped 9/24?
Estimated from the force wipe, that is Turtle Island - Raidable Bases - 10x - wiped 9/24's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 7 days 11 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does Turtle Island - Raidable Bases - 10x - wiped 9/24 run?
The map on Turtle Island - Raidable Bases - 10x - wiped 9/24 is procedural, made by the game at size 3,000 from seed 2128802245. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Turtle Island - Raidable Bases - 10x - wiped 9/24?
Turtle Island - Raidable Bases - 10x - wiped 9/24 advertises a 10x gather rate in its title. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Turtle Island - Raidable Bases - 10x - wiped 9/24 run?
Rust network protocol 2634 and build 167781 on Linux is what Turtle Island - Raidable Bases - 10x - wiped 9/24 uses. Steam updates your game automatically, but you need the same protocol to join.
Does Turtle Island - Raidable Bases - 10x - wiped 9/24 run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. The entity count reached 46,795: buildings, deployables and all other objects. The highest memory usage was 2,413 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Turtle Island - Raidable Bases - 10x - wiped 9/24 online, and how reliable is it?
You will find Turtle Island - Raidable Bases - 10x - wiped 9/24 online now. The uptime it reports suggests a restart roughly 6 days 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is Turtle Island - Raidable Bases - 10x - wiped 9/24 located?
No region is published by Turtle Island - Raidable Bases - 10x - wiped 9/24. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.99.56:28040.
Getting in
How do I join Turtle Island - Raidable Bases - 10x - wiped 9/24?
Either enter client.connect 66.51.99.56:28040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.