Rust-A-Nut
Online NA 66.51.99.59:28060 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers, top 71% in NA, and #339 of the duo servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:06 UTC, in 1d 3h. Every Friday at 05:06 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 05:06 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 05:06 UTC12d ago | 0 | – | 7 days | 0 |
| Fri 9 Oct, 05:05 UTC19d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 05:06 UTC26d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust-A-Nut rank against other Rust servers?
Rust-A-Nut ranks #10,961 on seven-day player hours, #1,320 in North America, and sits in the top 49% of all ranked servers. It places #339 among servers of the duo kind.
How busy is Rust-A-Nut?
The count reads 0 players on Rust-A-Nut, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Rust-A-Nut mean?
These are the tags Rust-A-Nut publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts2 (Group limit): You may team with up to 2 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe takes place; ^q (Premium): You need Rust's premium status to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust-A-Nut?
Rust-A-Nut appears among the Rust Population lists that follow: Rust population on duo servers, Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Rust-A-Nut?
Across its recent wipes the busiest crowds averaged 0 players. 17 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on Rust-A-Nut?
Counted by rhythm, Rust-A-Nut wipes every Friday at 05:06 UTC. Due on Friday 30 October at 05:06 UTC is its next wipe. Counted from 5 days 20 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Settings
Which map does Rust-A-Nut run?
The map on Rust-A-Nut is procedural, made by the game at size 2,500 from seed 978166565. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rust-A-Nut?
No gather rate appears in the name of Rust-A-Nut. The cap on groups is 2 players (duo). You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You need Rust's premium status to join. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust-A-Nut run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rust-A-Nut. The protocol must match for you to join, and Steam updates it for you.
Does Rust-A-Nut run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 31,713 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,029 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust-A-Nut online, and how reliable is it?
Rust-A-Nut is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Rust-A-Nut located?
With its NA tag, Rust-A-Nut places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.51.99.59:28060.
How to join
How do I join Rust-A-Nut?
Open the console with F1 in Rust and enter client.connect 66.51.99.59:28060. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You need Rust's premium status to join.