Rust PopulationField survey · Rust servers
Observing 49,583 players 11,657 servers 3,193 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,563habitat unknownfirst seen 13 Sep 2026

Test

Online 66.51.99.64:28035 checked 10m ago

monthly wipes moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,563
top 66%
Last wipe
26d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246810:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

0.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

Coming wipes

8d 9h
Thu 5 Nov, 19:00 UTC
FW
36d 9h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW26d ago 1 – running 0
Thu 1 Oct, 04:17 UTC27d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Test rank against other Rust servers?

Over the past week it ranks #14,563 for player hours, which puts Test in the top 66% of all ranked servers.

How busy is Test?

The count reads 0 players on Test, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on Test mean?

These are the tags Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Test?

These Rust Population lists include Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on Test?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe.

What is the wipe schedule on Test?

Test wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 26 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Map and rules

Which map does Test run?

The map on Test is procedural, made by the game at size 5,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on Test?

The name tells you nothing about gather rates: Test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Test run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Test. Your game needs the same protocol to join; Steam takes care of updating it.

Does Test run smoothly?

It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 125,051 entities were present, counting buildings, deployables and everything else. Up to 6,483 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Test online, and how reliable is it?

Test is up and running at the moment. About 5 days 10 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Test located?

No region is published by Test. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.99.64:28035 is where it lives.

How to join

How do I join Test?

Either enter client.connect 66.51.99.64:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.