Ya Dig It
Online 66.51.99.64:28045 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:55 UTC15d ago | 1 | – | running | 0 |
| Sat 26 Sep, 18:04 UTC32d ago | 2 | halved by day 2 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Ya Dig It rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts Ya Dig It in the top 69% of all ranked servers.
How busy is Ya Dig It?
Ya Dig It holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Ya Dig It mean?
The game's server browser reads the tags Ya Dig It publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Ya Dig It?
Ya Dig It appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Ya Dig It?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 30 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Ya Dig It?
The force wipe is the only wipe Ya Dig It takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 15 days 11 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does Ya Dig It run?
A procedural map of size 6,000 from seed 1, generated by the game, is in use on Ya Dig It. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Ya Dig It?
No gather rate appears in the name of Ya Dig It. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Rust's premium status is required to join. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Ya Dig It run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Ya Dig It. Your game needs the same protocol to join; Steam takes care of updating it.
Does Ya Dig It run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Up to 376,750 entities were present, counting buildings, deployables and everything else. Memory use peaked at 7,130 MB. Players feel lag when fps is low and the entity count climbs.
Is Ya Dig It online, and how reliable is it?
Ya Dig It is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 26 September 2026.
Where is Ya Dig It located?
Nothing published by Ya Dig It states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.99.64:28045.
How to join
How do I join Ya Dig It?
Either enter client.connect 66.51.99.64:28045 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Rust's premium status is required to join.