2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 79% in NA, and #595 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:12 UTC, in 19h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:12 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC20d ago | 2 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
On player hours over the last seven days 2X- Dingo Rust - Weekly-Quads is #14,682, #1,472 in North America, placing it in the top 66% of ranked servers. It places #595 among servers of the quad kind.
How busy is 2X- Dingo Rust - Weekly-Quads?
Of its 100 slots, 2X- Dingo Rust - Weekly-Quads is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
What the game's server browser reads from 2X- Dingo Rust - Weekly-Quads is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 2X- Dingo Rust - Weekly-Quads?
On Rust Population, 2X- Dingo Rust - Weekly-Quads is filed under these lists: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Wipe schedule
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 11 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads follows a wipe rhythm of every Thursday at 18:12 UTC. On Thursday 29 October at 18:12 UTC its next wipe is due. 6 days 4 hours ago the current world was made. The tags state a weekly wipe schedule.
Map and rules
Which map does 2X- Dingo Rust - Weekly-Quads run?
2X- Dingo Rust - Weekly-Quads uses a map the game generates, procedural, at size 4,050 with seed 784271294. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
The name says it: gathering is multiplied 2x on 2X- Dingo Rust - Weekly-Quads. 4 is the most a group can hold (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 2X- Dingo Rust - Weekly-Quads. The protocol must match for you to join, and Steam updates it for you.
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 88,704 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,479 MB. Players feel lag when fps is low and the entity count climbs.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
Right now, 2X- Dingo Rust - Weekly-Quads is online. The uptime it reports suggests a restart roughly 10 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is 2X- Dingo Rust - Weekly-Quads located?
With its NA tag, 2X- Dingo Rust - Weekly-Quads places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.99.69:28060 is where it lives.
How to join
How do I join 2X- Dingo Rust - Weekly-Quads?
To connect directly, open Rust's console with F1 and type client.connect 66.51.99.69:28060; or press Launch Rust on this page and Steam opens Rust and joins for you.