Rust PopulationField survey · Rust servers
Observing 35,650 players 11,617 servers 2,906 with someone on 66 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,327NAfirst seen 13 Sep 2026

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

weekly wipes moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,327
top 71% · #1547 in NA
Last wipe
15d ago
weekly schedule
Next wipe
5d 13h
Mon 2 Nov, 20:06 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 5d 13h. Its weekly schedule tag · low confidence

3 days
usual gap
between real wipes
62%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

5d 13h
Mon 2 Nov, 20:06 UTC
8d 12h
Thu 5 Nov, 19:00 UTC
FW
12d 13h
Mon 9 Nov, 20:06 UTC
19d 13h
Mon 16 Nov, 20:06 UTC
26d 13h
Mon 23 Nov, 20:06 UTC
33d 13h
Mon 30 Nov, 20:06 UTC
36d 12h
Thu 3 Dec, 19:00 UTC
FW
40d 13h
Mon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Renzo Rust - In Development rank against other Rust servers?

On player hours over the last seven days Renzo Rust - In Development is #15,327, #1,547 in North America, placing it in the top 71% of ranked servers.

How busy is Renzo Rust - In Development?

We have no live count for Renzo Rust - In Development right now. It was last seen 14 days 12 hours ago.

Lists and tags

What do the server tags on Renzo Rust - In Development mean?

What the game's server browser reads from Renzo Rust - In Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Renzo Rust - In Development?

On Rust Population, Renzo Rust - In Development is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Wipe schedule

What does wipe day look like on Renzo Rust - In Development?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Renzo Rust - In Development?

Its tag sets the prediction: too few of Renzo Rust - In Development's wipes are on record to confirm the schedule. Due on Monday 2 November at 20:06 UTC is its next wipe. The world it runs now dates from 15 days 10 hours ago. A weekly wipe schedule is published in its tags.

Settings

Which map does Renzo Rust - In Development run?

The map on Renzo Rust - In Development is procedural, made by the game at size 2,500 from seed 1826895022. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Renzo Rust - In Development?

Nothing in Renzo Rust - In Development's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Renzo Rust - In Development run?

On Linux, Renzo Rust - In Development runs Rust network protocol 2634 and build 167584. Your game needs the same protocol to join; Steam takes care of updating it.

Is Renzo Rust - In Development online, and how reliable is it?

Offline at the moment, Renzo Rust - In Development was last seen 14 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.

Where is Renzo Rust - In Development located?

By its NA tag, Renzo Rust - In Development says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.76:28025.

Getting in

How do I join Renzo Rust - In Development?

Open the console with F1 in Rust and enter client.connect 66.51.99.76:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/u7StnUcXSR.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.