my test server
Offline 66.61.0.29:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1 | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC20d ago | 1 | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1 | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC20d ago | 1 | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC42d ago | 1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does my test server rank against other Rust servers?
The last seven days of player hours place my test server at #12,451, within the top 56% of all ranked servers.
How busy is my test server?
At this count my test server is offline, with its last sighting 4 days 4 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on my test server mean?
The game's server browser reads the tags my test server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include my test server?
On Rust Population, my test server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on my test server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on my test server?
No next wipe can be predicted for my test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 4 hours ago the current world was made.
Settings
Which map does my test server run?
A procedural map, generated by the game, is in use on my test server.
What are the rules and settings on my test server?
No gather rate appears in the name of my test server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does my test server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for my test server. The protocol must match for you to join, and Steam updates it for you.
Is my test server online, and how reliable is it?
Offline at the moment, my test server was last seen 4 days 4 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 15 September 2026, Rust Population saw it for the first time.
Where is my test server located?
Nothing published by my test server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 66.61.0.29:28015.
Getting in
How do I join my test server?
To connect directly, open Rust's console with F1 and type client.connect 66.61.0.29:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.