Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Marratts Rust PVE rank against other Rust servers?
On player hours over the last seven days Marratts Rust PVE is #15,338, #1,510 in North America, placing it in the top 69% of ranked servers.
How busy is Marratts Rust PVE?
Of its 10 slots, Marratts Rust PVE is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Marratts Rust PVE mean?
The game's server browser reads the tags Marratts Rust PVE publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Marratts Rust PVE?
Marratts Rust PVE appears among the Rust Population lists that follow: Modded Rust servers, counted, Rust aim training servers, counted live, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Marratts Rust PVE?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Marratts Rust PVE?
Marratts Rust PVE wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 17 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Marratts Rust PVE run?
A procedural map of size 6,000 from seed 24680, generated by the game, is in use on Marratts Rust PVE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Marratts Rust PVE?
No gather rate appears in the name of Marratts Rust PVE. No limit is set beyond the standard 8 players per group. combat training is what it runs, loot is handed out for aim and PvP practice. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Marratts Rust PVE run?
On Windows, Marratts Rust PVE runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does Marratts Rust PVE run smoothly?
It ran at 35 server fps on average over the last 48 hours, and never went below 35. The entity count reached 77,733: buildings, deployables and all other objects. Up to 9,412 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Marratts Rust PVE online, and how reliable is it?
Right now, Marratts Rust PVE is online. About 11 days 2 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Marratts Rust PVE located?
With its NA tag, Marratts Rust PVE places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.70.179.185:28015 is where it lives.
Getting in
How do I join Marratts Rust PVE?
Open the console with F1 in Rust and enter client.connect 66.70.179.185:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.