LocalTest
Offline 66.90.105.130:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LocalTest rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts LocalTest in the top 69% of all ranked servers.
How busy is LocalTest?
LocalTest is offline at this count; we last saw it 6 days 15 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on LocalTest mean?
The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LocalTest?
On Rust Population, LocalTest is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on LocalTest?
Too few wipes are on record for LocalTest to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 6 days 18 hours ago.
Map and rules
Which map does LocalTest run?
LocalTest uses a map the game generates: procedural.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167781 on Windows is what LocalTest uses. Steam updates your game automatically, but you need the same protocol to join.
Is LocalTest online, and how reliable is it?
Currently offline, LocalTest was last seen 6 days 15 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is LocalTest located?
No region is published by LocalTest. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.90.105.130:28015.
Getting in
How do I join LocalTest?
Either enter client.connect 66.90.105.130:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.