TheCoop-MapTesting
Offline 67.187.8.198:28025 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 02:13 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TheCoop-MapTesting rank against other Rust servers?
The last seven days of player hours place TheCoop-MapTesting at #13,138, within the top 59% of all ranked servers.
How busy is TheCoop-MapTesting?
At this count TheCoop-MapTesting is offline, with its last sighting 5 days 23 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on TheCoop-MapTesting mean?
What the game's server browser reads from TheCoop-MapTesting is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TheCoop-MapTesting?
TheCoop-MapTesting appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on TheCoop-MapTesting?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TheCoop-MapTesting?
Its rhythm cannot be told yet: too few of TheCoop-MapTesting's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 23 hours ago.
Map and rules
Which map does TheCoop-MapTesting run?
A procedural map, generated by the game, is in use on TheCoop-MapTesting.
What are the rules and settings on TheCoop-MapTesting?
No gather rate appears in the name of TheCoop-MapTesting. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TheCoop-MapTesting run?
On Windows, TheCoop-MapTesting runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is TheCoop-MapTesting online, and how reliable is it?
We last saw TheCoop-MapTesting 5 days 23 hours ago, and it is offline now. It was up 2% of the time over the last 6 full days, 3 out of 144 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is TheCoop-MapTesting located?
A region is not published by TheCoop-MapTesting. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 67.187.8.198:28025.
How to join
How do I join TheCoop-MapTesting?
Either enter client.connect 67.187.8.198:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.