Slow-Server
Online 67.210.111.244:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Slow-Server rank against other Rust servers?
By player hours over the last seven days, Slow-Server places at #5,833, within the top 26% of ranked servers.
How busy is Slow-Server?
Of its 10 slots, Slow-Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 21:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on Slow-Server mean?
What the game's server browser reads from Slow-Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Slow-Server?
Slow-Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Slow-Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Slow-Server?
Its rhythm cannot be told yet: too few of Slow-Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 10 days 8 hours ago.
Settings
Which map does Slow-Server run?
The map on Slow-Server is procedural, made by the game at size 4,000 from seed 255353765. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Slow-Server?
The name tells you nothing about gather rates: Slow-Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Slow-Server run?
Rust network protocol 2635 and build 168909 on Windows is what Slow-Server uses. The protocol must match for you to join, and Steam updates it for you.
Does Slow-Server run smoothly?
It ran at 76 server fps on average over the last 48 hours, and never went below 46. The entity count reached 87,021: buildings, deployables and all other objects. Memory use peaked at 2,961 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Slow-Server online, and how reliable is it?
You will find Slow-Server online now. About 5 days 1 hours ago, it restarted, according to its uptime. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 26 September 2026.
Where is Slow-Server located?
No region is published by Slow-Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 67.210.111.244:28015.
How to join
How do I join Slow-Server?
To connect directly, open Rust's console with F1 and type client.connect 67.210.111.244:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.