Rust map validation
Online 68.3.12.103:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:18 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust map validation rank against other Rust servers?
Over the past week it ranks #15,339 for player hours, which puts Rust map validation in the top 69% of all ranked servers.
How busy is Rust map validation?
Of its 1 slots, Rust map validation is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Rust map validation mean?
What the game's server browser reads from Rust map validation is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): The protocol is 2632; a different version will not connect; cs161125 (Build): Game build: 161125; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust map validation?
On Rust Population, Rust map validation is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on Rust map validation?
The record holds too few of Rust map validation's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 38 hours ago the current world was made.
Map and rules
What are the rules and settings on Rust map validation?
No gather rate appears in the name of Rust map validation. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust map validation run?
Rust network protocol 2632 and build 161125 on Windows is what Rust map validation uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust map validation online, and how reliable is it?
You will find Rust map validation online now. In the last 1 full day it was found up for 23 of 24 hours, 96% of the time. It was first seen by Rust Population on 27 October 2026.
Where is Rust map validation located?
No region is published by Rust map validation. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 68.3.12.103:28015.
How to join
How do I join Rust map validation?
To connect directly, open Rust's console with F1 and type client.connect 68.3.12.103:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.