Rust PopulationField survey · Rust servers
Observing 58,911 players 11,711 servers 3,347 with someone on 176 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,178NAfirst seen 13 Sep 2026

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 8m ago

10x weekly wipes moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,178
top 68% · #1491 in NA
Last wipe
27d ago
weekly schedule
Next wipe
7h
Thu 29 Oct, 18:30 UTC
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 7h. Its weekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7h
Thu 29 Oct, 18:30 UTC
7d 8h
Thu 5 Nov, 19:00 UTC
FW
14d 7h
Thu 12 Nov, 18:30 UTC
21d 7h
Thu 19 Nov, 18:30 UTC
28d 7h
Thu 26 Nov, 18:30 UTC
35d 8h
Thu 3 Dec, 19:00 UTC
FW
42d 7h
Thu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 4SG 1-Grid Madness 10X rank against other Rust servers?

4SG 1-Grid Madness 10X ranks #15,178 on seven-day player hours, #1,491 in North America, and sits in the top 68% of all ranked servers.

How busy is 4SG 1-Grid Madness 10X?

Of its 50 slots, 4SG 1-Grid Madness 10X is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.

Tags

What do the server tags on 4SG 1-Grid Madness 10X mean?

These are the tags 4SG 1-Grid Madness 10X publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 4SG 1-Grid Madness 10X?

On Rust Population, 4SG 1-Grid Madness 10X is filed under these lists: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Wipe schedule

What does wipe day look like on 4SG 1-Grid Madness 10X?

Averaged over recent wipes, 1 players were counted at the busiest point. 36 hours after the latest wipe the crowd peaked.

What is the wipe schedule on 4SG 1-Grid Madness 10X?

The prediction follows its tag, since too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:30 UTC, the next one. Counted from 27 days 16 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does 4SG 1-Grid Madness 10X run?

The map on 4SG 1-Grid Madness 10X is procedural, made by the game at size 2,500 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on 4SG 1-Grid Madness 10X?

The name says it: gathering is multiplied 10x on 4SG 1-Grid Madness 10X. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does 4SG 1-Grid Madness 10X run?

On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does 4SG 1-Grid Madness 10X run smoothly?

The last 48 hours saw an average of 238 server fps, with 232 as the lowest. Up to 49,782 entities were present, counting buildings, deployables and everything else. Up to 3,116 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is 4SG 1-Grid Madness 10X online, and how reliable is it?

4SG 1-Grid Madness 10X is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 16 hours ago. Over the last 7 full days, 128 of 168 hours were online, or 76%. It was first seen by Rust Population on 13 September 2026.

Where is 4SG 1-Grid Madness 10X located?

By its NA tag, 4SG 1-Grid Madness 10X says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 70.173.255.80:25010.

How to join

How do I join 4SG 1-Grid Madness 10X?

Open the console with F1 in Rust and enter client.connect 70.173.255.80:25010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/4sg.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.