4SG 1-Grid Madness 10X
Online NA 70.173.255.80:25010 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:30 UTC, in 7h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4SG 1-Grid Madness 10X rank against other Rust servers?
4SG 1-Grid Madness 10X ranks #15,178 on seven-day player hours, #1,491 in North America, and sits in the top 68% of all ranked servers.
How busy is 4SG 1-Grid Madness 10X?
Of its 50 slots, 4SG 1-Grid Madness 10X is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on 4SG 1-Grid Madness 10X mean?
These are the tags 4SG 1-Grid Madness 10X publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 4SG 1-Grid Madness 10X?
On Rust Population, 4SG 1-Grid Madness 10X is filed under these lists: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Wipe schedule
What does wipe day look like on 4SG 1-Grid Madness 10X?
Averaged over recent wipes, 1 players were counted at the busiest point. 36 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 4SG 1-Grid Madness 10X?
The prediction follows its tag, since too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:30 UTC, the next one. Counted from 27 days 16 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does 4SG 1-Grid Madness 10X run?
The map on 4SG 1-Grid Madness 10X is procedural, made by the game at size 2,500 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on 4SG 1-Grid Madness 10X?
The name says it: gathering is multiplied 10x on 4SG 1-Grid Madness 10X. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4SG 1-Grid Madness 10X run?
On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does 4SG 1-Grid Madness 10X run smoothly?
The last 48 hours saw an average of 238 server fps, with 232 as the lowest. Up to 49,782 entities were present, counting buildings, deployables and everything else. Up to 3,116 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is 4SG 1-Grid Madness 10X online, and how reliable is it?
4SG 1-Grid Madness 10X is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 16 hours ago. Over the last 7 full days, 128 of 168 hours were online, or 76%. It was first seen by Rust Population on 13 September 2026.
Where is 4SG 1-Grid Madness 10X located?
By its NA tag, 4SG 1-Grid Madness 10X says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 70.173.255.80:25010.
How to join
How do I join 4SG 1-Grid Madness 10X?
Open the console with F1 in Rust and enter client.connect 70.173.255.80:25010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/4sg.