Rust PopulationField survey · Rust servers
Observing 95,949 players 11,881 servers 4,100 with someone on 164 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,386habitat unknownfirst seen 23 Sep 2026

LaFamilia

Online 70.27.215.126:28015 checked 10m ago

Measurements

Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#9,386
top 42%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep6 Oct12 Oct21 Oct27 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:30 UTC12d ago 2 – running 0
Thu 1 Oct, 20:29 UTC FW25d ago 4 halved by day 1 13.8 days 0
Mon 28 Sep, 22:02 UTC28d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does LaFamilia rank against other Rust servers?

By player hours over the last seven days, LaFamilia places at #9,386, within the top 42% of ranked servers.

How busy is LaFamilia?

Of its 500 slots, LaFamilia is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.

Tags

What do the server tags on LaFamilia mean?

These are the tags LaFamilia publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include LaFamilia?

These Rust Population lists include LaFamilia: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on LaFamilia?

The busiest point of its recent wipes averaged 3 players. Peak came 8 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on LaFamilia?

No next wipe can be predicted for LaFamilia, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 2 hours ago, that is how long the current world has stood.

Map and rules

Which map does LaFamilia run?

The map on LaFamilia is procedural, made by the game at size 4,500 from seed 97689. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on LaFamilia?

No gather rate appears in the name of LaFamilia. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does LaFamilia run?

The setup is Rust network protocol 2635 and build 168909 on Windows for LaFamilia. Your game needs the same protocol to join; Steam takes care of updating it.

Does LaFamilia run smoothly?

It ran at 118 server fps on average over the last 48 hours, and never went below 95. Entities peaked at 119,362, including buildings, deployables and everything else. The highest memory usage was 3,920 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is LaFamilia online, and how reliable is it?

Right now, LaFamilia is online. The uptime it reports suggests a restart roughly 4 days 15 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 23 September 2026, Rust Population saw it for the first time.

Where is LaFamilia located?

Nothing published by LaFamilia states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 70.27.215.126:28015 is where it lives.

How to join

How do I join LaFamilia?

Open the console with F1 in Rust and enter client.connect 70.27.215.126:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.