Local Unity 6 Test
Offline 70.34.213.45:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Unity 6 Test rank against other Rust servers?
The last seven days of player hours place Local Unity 6 Test at #15,485, within the top – of all ranked servers.
How busy is Local Unity 6 Test?
Local Unity 6 Test is offline at this count; we last saw it 41 days 23 hours ago.
Tags
What do the server tags on Local Unity 6 Test mean?
The game's server browser reads the tags Local Unity 6 Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Unity 6 Test?
These Rust Population lists include Local Unity 6 Test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Local Unity 6 Test?
Its rhythm cannot be told yet: too few of Local Unity 6 Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 42 days 3 hours ago the current world was made.
Map and rules
Which map does Local Unity 6 Test run?
A procedural map, generated by the game, is in use on Local Unity 6 Test.
What are the rules and settings on Local Unity 6 Test?
No gather rate appears in the name of Local Unity 6 Test. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Unity 6 Test run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Local Unity 6 Test. Steam updates your game automatically, but you need the same protocol to join.
Is Local Unity 6 Test online, and how reliable is it?
Offline at the moment, Local Unity 6 Test was last seen 41 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 September 2026, Rust Population saw it for the first time.
Where is Local Unity 6 Test located?
No region is published by Local Unity 6 Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 70.34.213.45:28015.
How to join
How do I join Local Unity 6 Test?
To connect directly, open Rust's console with F1 and type client.connect 70.34.213.45:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.