Rust Decoder Test - Private LAN
Offline 71.193.134.10:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Decoder Test - Private LAN rank against other Rust servers?
Over the past week it ranks #15,432 for player hours, which puts Rust Decoder Test - Private LAN in the top 69% of all ranked servers.
How busy is Rust Decoder Test - Private LAN?
We have no live count for Rust Decoder Test - Private LAN right now. It was last seen 3 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Rust Decoder Test - Private LAN mean?
These are the tags Rust Decoder Test - Private LAN publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Decoder Test - Private LAN?
On Rust Population, Rust Decoder Test - Private LAN is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Rust Decoder Test - Private LAN?
Its rhythm cannot be told yet: too few of Rust Decoder Test - Private LAN's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Decoder Test - Private LAN run?
A procedural map, generated by the game, is in use on Rust Decoder Test - Private LAN.
What are the rules and settings on Rust Decoder Test - Private LAN?
Nothing in Rust Decoder Test - Private LAN's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust Decoder Test - Private LAN run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Rust Decoder Test - Private LAN. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Decoder Test - Private LAN online, and how reliable is it?
We last saw Rust Decoder Test - Private LAN 3 days 18 hours ago, and it is offline now. It was up 54% of the time over the last 7 full days, 91 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is Rust Decoder Test - Private LAN located?
No region is published by Rust Decoder Test - Private LAN. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 71.193.134.10:28015.
Getting in
How do I join Rust Decoder Test - Private LAN?
Either enter client.connect 71.193.134.10:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.