Rust PopulationField survey · Rust servers
Observing 101,852 players 11,859 servers 3,917 with someone on 538 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,128habitat unknownfirst seen 16 Oct 2026

Rust Provider Runtime Test - Private LAN

Offline 71.193.134.10:28019 checked 12d ago

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,128
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Provider Runtime Test - Private LAN rank against other Rust servers?

The last seven days of player hours place Rust Provider Runtime Test - Private LAN at #15,128, within the top 70% of all ranked servers.

How busy is Rust Provider Runtime Test - Private LAN?

Rust Provider Runtime Test - Private LAN is offline at this count; we last saw it 12 days 22 hours ago.

Lists and tags

What do the server tags on Rust Provider Runtime Test - Private LAN mean?

The game's server browser reads the tags Rust Provider Runtime Test - Private LAN publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Provider Runtime Test - Private LAN?

These Rust Population lists include Rust Provider Runtime Test - Private LAN: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What is the wipe schedule on Rust Provider Runtime Test - Private LAN?

Its rhythm cannot be told yet: too few of Rust Provider Runtime Test - Private LAN's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 17 hours ago the current world was made.

Settings

Which map does Rust Provider Runtime Test - Private LAN run?

A procedural map, generated by the game, is in use on Rust Provider Runtime Test - Private LAN.

What are the rules and settings on Rust Provider Runtime Test - Private LAN?

The name tells you nothing about gather rates: Rust Provider Runtime Test - Private LAN states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rust Provider Runtime Test - Private LAN run?

On Windows, Rust Provider Runtime Test - Private LAN runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Provider Runtime Test - Private LAN online, and how reliable is it?

Offline at the moment, Rust Provider Runtime Test - Private LAN was last seen 12 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.

Where is Rust Provider Runtime Test - Private LAN located?

A region is not published by Rust Provider Runtime Test - Private LAN. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 71.193.134.10:28019.

How to join

How do I join Rust Provider Runtime Test - Private LAN?

Open the console with F1 in Rust and enter client.connect 71.193.134.10:28019. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.