LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Offline 72.178.40.244:29015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC31d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER rank against other Rust servers?
The last seven days of player hours place LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, within the top 71% of all ranked servers.
How busy is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline at this count; we last saw it 31 days 14 hours ago.
Lists and tags
What do the server tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER mean?
What the game's server browser reads from LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
On Rust Population, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The record holds too few of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?
A procedural map, generated by the game, is in use on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.
What are the rules and settings on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Nothing in LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?
On Linux, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER online, and how reliable is it?
Currently offline, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER was last seen 31 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 27 September 2026, Rust Population saw it for the first time.
Where is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER located?
A region is not published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 72.178.40.244:29015 is where it lives.
How to join
How do I join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Open the console with F1 in Rust and enter client.connect 72.178.40.244:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.