Hell Yeah PVE+
Online 72.208.115.154:20015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Hell Yeah PVE+ rank against other Rust servers?
The last seven days of player hours place Hell Yeah PVE+ at #7,086, within the top 32% of all ranked servers.
How busy is Hell Yeah PVE+?
Of its 100 slots, Hell Yeah PVE+ is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 02:00 UTC, averaging 2 players.
Tags
What do the server tags on Hell Yeah PVE+ mean?
These are the tags Hell Yeah PVE+ publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts100 (Group limit): Teams can have no more than 100 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Hell Yeah PVE+?
On Rust Population, Hell Yeah PVE+ is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Hell Yeah PVE+?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Hell Yeah PVE+?
Hell Yeah PVE+ wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 17 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Hell Yeah PVE+ run?
A procedural map of size 4,500 from seed 696969, generated by the game, is in use on Hell Yeah PVE+. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Hell Yeah PVE+?
No gather rate appears in the name of Hell Yeah PVE+. The group limit is 100 players. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Hell Yeah PVE+ run?
Rust network protocol 2635 and build 168909 on Linux is what Hell Yeah PVE+ uses. The protocol must match for you to join, and Steam updates it for you.
Does Hell Yeah PVE+ run smoothly?
It ran at 98 server fps on average over the last 48 hours, and never went below 71. Up to 143,770 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,232 MB. What players experience as lag comes from low fps and a rising entity count.
Is Hell Yeah PVE+ online, and how reliable is it?
You will find Hell Yeah PVE+ online now. Judging by the uptime it reports, the last restart was about 44 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Hell Yeah PVE+ located?
A region is not published by Hell Yeah PVE+. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 72.208.115.154:20015.
How to join
How do I join Hell Yeah PVE+?
Open the console with F1 in Rust and enter client.connect 72.208.115.154:20015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.