SIPLAB-Rust-fixed
Offline 72.225.139.233:11300 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SIPLAB-Rust-fixed rank against other Rust servers?
By player hours over the last seven days, SIPLAB-Rust-fixed places at #15,236, within the top 70% of ranked servers.
How busy is SIPLAB-Rust-fixed?
We have no live count for SIPLAB-Rust-fixed right now. It was last seen 14 days 20 hours ago.
Tags
What do the server tags on SIPLAB-Rust-fixed mean?
What the game's server browser reads from SIPLAB-Rust-fixed is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SIPLAB-Rust-fixed?
SIPLAB-Rust-fixed appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on SIPLAB-Rust-fixed?
Too few wipes are on record for SIPLAB-Rust-fixed to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does SIPLAB-Rust-fixed run?
A procedural map, generated by the game, is in use on SIPLAB-Rust-fixed.
What are the rules and settings on SIPLAB-Rust-fixed?
Nothing in SIPLAB-Rust-fixed's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does SIPLAB-Rust-fixed run?
Rust network protocol 2634 and build 167781 on Linux is what SIPLAB-Rust-fixed uses. The protocol must match for you to join, and Steam updates it for you.
Is SIPLAB-Rust-fixed online, and how reliable is it?
Currently offline, SIPLAB-Rust-fixed was last seen 14 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 14 October 2026.
Where is SIPLAB-Rust-fixed located?
Nothing published by SIPLAB-Rust-fixed states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 72.225.139.233:11300 is where it lives.
Getting in
How do I join SIPLAB-Rust-fixed?
To connect directly, open Rust's console with F1 and type client.connect 72.225.139.233:11300; or press Launch Rust on this page and Steam opens Rust and joins for you.