Rust PopulationField survey · Rust servers
Observing 46,298 players 11,701 servers 3,163 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 24 Sep 2026

Sunnys 2x Main)Fps+max team limit 6

Online 72.241.102.21:28015 checked 9m ago

2x biweekly wipes vanilla

Measurements

Players now
0/ 250
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
2h ago
biweekly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
0123422:0023:00Wiped Wed 28 Oct, 22:19 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

2.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 18h
Thu 5 Nov, 19:00 UTC
FW
13d 21h
Wed 11 Nov, 22:19 UTC
27d 21h
Wed 25 Nov, 22:19 UTC
35d 18h
Thu 3 Dec, 19:00 UTC
FW
41d 21h
Wed 9 Dec, 22:19 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:19 UTC2h ago – – running 0
Thu 1 Oct, 22:44 UTC FW27d ago 0 – – 0
Tue 29 Sep, 21:01 UTC29d ago 2 held half 2.1 days 0
Mon 28 Sep, 21:13 UTC30d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Sunnys 2x Main)Fps+max team limit 6 rank against other Rust servers?

Over the past week it ranks #15,349 for player hours, which puts Sunnys 2x Main)Fps+max team limit 6 in the top 69% of all ranked servers.

How busy is Sunnys 2x Main)Fps+max team limit 6?

Sunnys 2x Main)Fps+max team limit 6 holds 0 players at the moment, out of 250 slots. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Sunnys 2x Main)Fps+max team limit 6 mean?

These are the tags Sunnys 2x Main)Fps+max team limit 6 publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp250 (Max players): You can join up to 250 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits drive fast PvP here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Sunnys 2x Main)Fps+max team limit 6?

These Rust Population lists include Sunnys 2x Main)Fps+max team limit 6: 2x Rust servers: the live count, Rust battlefield servers and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b, Vanilla ^v and Battlefield ^i; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x and it will show up.

Wipe notes

What does wipe day look like on Sunnys 2x Main)Fps+max team limit 6?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Sunnys 2x Main)Fps+max team limit 6?

The prediction follows its tag, since too few of Sunnys 2x Main)Fps+max team limit 6's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 2 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does Sunnys 2x Main)Fps+max team limit 6 run?

Sunnys 2x Main)Fps+max team limit 6 uses a map the game generates, procedural, at size 2,500 with seed 716785090. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Sunnys 2x Main)Fps+max team limit 6?

The name says it: gathering is multiplied 2x on Sunnys 2x Main)Fps+max team limit 6. The group limit is 8 players, which is the default. battlefield is what it runs, kits and high rates drive fast PvP. The server browser lists it under Community, as a community server. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Sunnys 2x Main)Fps+max team limit 6 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Sunnys 2x Main)Fps+max team limit 6. Your game needs the same protocol to join; Steam takes care of updating it.

Does Sunnys 2x Main)Fps+max team limit 6 run smoothly?

The last 48 hours saw an average of 236 server fps, with 236 as the lowest. The entity count reached 23,975: buildings, deployables and all other objects. Up to 1,023 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Sunnys 2x Main)Fps+max team limit 6 online, and how reliable is it?

Sunnys 2x Main)Fps+max team limit 6 is up and running at the moment. The uptime it reports suggests a restart roughly 44 minutes ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.

Where is Sunnys 2x Main)Fps+max team limit 6 located?

Nothing published by Sunnys 2x Main)Fps+max team limit 6 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 72.241.102.21:28015.

How to join

How do I join Sunnys 2x Main)Fps+max team limit 6?

Either enter client.connect 72.241.102.21:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,^i,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp250
Max players You can join up to 250 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.