Private Duo - Tailscale
Offline 73.127.59.246:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Private Duo - Tailscale rank against other Rust servers?
Over the past week it ranks #11,035 for player hours, which puts Private Duo - Tailscale in the top 50% of all ranked servers.
How busy is Private Duo - Tailscale?
We have no live count for Private Duo - Tailscale right now. It was last seen 17 days 16 hours ago.
Tags
What do the server tags on Private Duo - Tailscale mean?
These are the tags Private Duo - Tailscale publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): The game build is 166652; ptsw (Networking): You will find the network layer set to 'sw'; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Private Duo - Tailscale?
Private Duo - Tailscale appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Private Duo - Tailscale?
The record holds too few of Private Duo - Tailscale's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 9 hours ago the current world was made.
Settings
Which map does Private Duo - Tailscale run?
A procedural map of size 3,000 from seed 177013, generated by the game, is in use on Private Duo - Tailscale. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Private Duo - Tailscale?
The name tells you nothing about gather rates: Private Duo - Tailscale states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Private Duo - Tailscale run?
The setup is Rust network protocol 2634 and build 166652 on Windows for Private Duo - Tailscale. Your game needs the same protocol to join; Steam takes care of updating it.
Is Private Duo - Tailscale online, and how reliable is it?
We last saw Private Duo - Tailscale 17 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 4 October 2026.
Where is Private Duo - Tailscale located?
No region is published by Private Duo - Tailscale. Rust Population does not look up where the machine stands; it shows where the server says it is. 73.127.59.246:28015 is where it lives.
How to join
How do I join Private Duo - Tailscale?
Open the console with F1 in Rust and enter client.connect 73.127.59.246:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.